Michael Heiml
Angestellt, Executive Producer Games, Polycular
Rutzenmoos, Österreich
Werdegang
Berufserfahrung von Michael Heiml
Bis heute 5 Jahre und 6 Monate, seit Jan. 2019
Executive Producer Games
Polycular
1 Jahr, Jan. 2018 - Dez. 2018
Researcher, Team Lead
FH OÖ Research & Development
8 Jahre und 1 Monat, Dez. 2010 - Dez. 2018
Lecturer Game Dev Business & Game Prototyping
FH Hagenberg, Masterstudium Digital Arts
7 Jahre und 1 Monat, Dez. 2010 - Dez. 2017
Game Producer & Designer
ovos realtime3D GmbH
Production & Project Management, Team Lead Pitches, Customer & User Communication, Budgeting Game & Story Design, Prototyping Process & Workflows, Analytics & QA
4 Jahre und 1 Monat, Sep. 2012 - Sep. 2016
Lecturer Game Dev Business
HTBLuVA Spengergasse
Höhere Technische Bundeslehr- und Versuchsanstalt Spengergasse
3 Monate, Okt. 2010 - Dez. 2010
Auf Arbeitssuche
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Auf der Suche nach einem geeigneten Arbeitsplatz an den Schnittstellen Projektmanagement - Pädagogik - interaktive Medien - Forschung - Interaktionsdesign
3 Monate, Juli 2010 - Sep. 2010
Volunteer Organic Farming
WWOOF
Gathering experiences in organic farming at an idyllic place on Lefkas, Greece. Working with people from all over the world to cultivate and create a beautiful, unique place for freedom and spirit.
10 Monate, Juli 2009 - Apr. 2010
Game & Interaction Designer
Coreplay GmbH
TBA. Platform: Wii, DS, XBLA III Responsibilities: technical Gameplay / Game Design Implementation, Level Design & Modeling, UI Concepts, QA, Puzzle and Challenge creation.
"Jungle Imperator" - Music Rythm Game. Developed with Virtools for a Virtual Reality Environment "Deep Space" III Platform: VR Cluster Environment III Responsibilites: Virtools Development, 3D Content Integration, Shader (CgFX) Development, minor project/content management tasks.
1 Jahr, Okt. 2007 - Sep. 2008
Level & Content Designer
Bongfish GmbH
"Stoked" & "Stoked Rider: Droppoint Alaska" - AAA Snowboard Game. http://www.gettingstoked.com/ III Platform: Xbox 360, Macintosh III Responsibilities: Level Design, Level Editor Design, 3D Content Integration, Concept Art & Research, partial Game Design.
2 Jahre und 8 Monate, Mai 2005 - Dez. 2007
Game Producer & Designer
Blacksheep Software
"Ratmania" - 3D Jump'N'Run Game. University / thesis project. III Platform: PC III Responsibilities: Project Management, Game Design, Virtools Development, Financing. III Free-to-Download Release with good success, several festival nominations and newspaper reviews.
7 Monate, Sep. 2006 - März 2007
Level Designer
Avaloop IT Solutions GmbH
"Papermint" - Social Networking Game. http://www.papermint.com III Platform: PC, Mac (Java) III Responsibilities: Level Design, 3D Content Integration, partial Concept Works.
Ausbildung von Michael Heiml
1 Jahr, Okt. 2015 - Sep. 2016
Didactic of Informatics
University of Vienna (Vienna/Austria)
C#, Writing for Media (Extra-occupational courses)
5 Monate, Feb. 2006 - Juni 2006
School of Communication and Arts
Edith Cowan University (Perth/Australia)
Game Development, Film production
4 Jahre und 7 Monate, Okt. 2003 - Apr. 2008
MultiMediaArt
University of Applied Sciences (Salzburg/Austria)
Game Development, Video & 3D Industries
11 Monate, Okt. 2002 - Aug. 2003
Communication Science
University of Salzburg (Salzburg/Austria)
A/V production, Media Theory
4 Jahre und 10 Monate, Okt. 1996 - Juli 2001
Industrial Engineering & Management
HTL Vöcklabruck (Austria)
Sprachen
Englisch
Fließend
Deutsch
Muttersprache
Italienisch
Grundlagen