Grigory Movsesyan
Angestellt, Build Engineer / Backend Developer, Chimera Entertainment GmbH
München, Deutschland
Werdegang
Berufserfahrung von Grigory Movsesyan
Bis heute 9 Jahre und 5 Monate, seit Feb. 2015
Build Engineer / Backend Developer
Chimera Entertainment GmbH
Build pipeline: Build Farm with 6 MacOS nodes. Jenkins, Bash, Svn, Git, Unity3D Build Pipeline, Continuous integration, OTA Distribution, Docker, Amazon Web Services. Development: Angry Birds Epic, Unannounced projects C#, Servicestack, Redis, DynamoDB , AmazonAWS, AngularJS, NodeJS, HTML, CSS
1 Jahr und 7 Monate, Juli 2013 - Jan. 2015
Programmer
Travian Games
Browser MMO “Travian” version 5 Client frontend and backend development Feature implementation, bugfixes JavaScript, Php, Html, CSS, SASS, AngularJS, PHPStorm, MySQL, NodeJS, Redis, MongoDb, Jira, GIT.
2 Jahre, Apr. 2011 - März 2013
Programmer
Nival
MOBA “Prime World” Client and server logic Thick client development Automated and unit testing Feature implementation, bugfixes C#, Python, MongoDB, Unity, NUnit, Visual Studio 2008/2010, Wing IDE.
8 Monate, Aug. 2010 - März 2011
Programmer
EA Phenomic
RPG MMO “Lord of Ultima”, “C&C Tiberium Alliances” Game servers deployment and monitoring tool Game localisation tool Project autobuild tool C#, MSSQL, Powershell, Visual Studio 2010, P4, Jira.
Ausbildung von Grigory Movsesyan
1 Jahr und 10 Monate, Okt. 2007 - Juli 2009
Informatics
SRH Hochschule Heidelberg
Overall grade very good (1.5). Prize for best master thesis of 2009.
4 Jahre und 11 Monate, Sep. 2000 - Juli 2005
Informatics
Moscow State Academy of Instrumental Engineering and Computer Sciences
Sprachen
Deutsch
Gut
Englisch
Fließend
Russisch
Muttersprache