Dejan Omasta
Angestellt, Chief Technology Officer (CTO), Sport Faction
Köln, Deutschland
Werdegang
Berufserfahrung von Dejan Omasta
Bis heute 1 Jahr und 8 Monate, seit Nov. 2022
Chief Technology Officer (CTO)
Sport Faction
- Defining vision, strategy and oversee feature development. - Recruiting, plan and support constant team growth. - Supporting tech. team. - Working on architecture, guidelines, procedures together with the team. In order to form cohesive, awesome team. - Finding, analyzing tech solutions. - Coordinating and overseeing dev. team throughout production. - Removing obstacles and setting the team up for success. - Working with rest of leadership to plan and form longer term strategies and procedures.
Bis heute 7 Jahre und 10 Monate, seit Sep. 2016
Freelancer
Dejan Omasta
- Freelance game developer - Experience with well known engines: Unity3D, Unreal engine, Phaser... - Program in C++, C#, Java, Python, Swift - Worked on back end custom also brand name like Game Sparks - Worked on all game aspects Logic, UI, AI, Physics, Game play - Publishing, Ads, IAP - Can work on all platforms.
1 Jahr und 3 Monate, Aug. 2021 - Okt. 2022
Lead Frontend Developer
Ten Square Games
- Responsible for frontend decisions for flagship Fishing Clash game. - Increasing productivity by improving development process. - Responsible for growth and development of game engineers. - Setting up good engineering practices and teaching how to use them to achieve better results - Ensuring tech. is not stagnating, following trends, planning for future. - Starting and Leading long term technical strategic projects. - Making Product maintainable, easy to upgrade, documented, easy to onboard. - Recruiting
1 Jahr und 5 Monate, Apr. 2020 - Aug. 2021
Game Engineer
Klang Games
3 Jahre und 5 Monate, Nov. 2016 - März 2020
Lead Engineer at Tonk Tonk Games
Tonk Tonk Games
Planning front/backend architecture Programming various parts of game systems sometimes laying out base architecture sometimes working on a complete system from start to finish. Helping other programmers, Mentoring as well as hands on work on issues. Technical advising on various topics and supporting decision making process. Overseeing day to day progress, spotting issues and planning engineering tasks and timelines. Game optimization and advising not just in code but various other technical aspects.
4 Jahre, Sep. 2012 - Aug. 2016
Co-founder
TripleClaim
I was co founder of TripleClaim Game collective we worked on game development and AR application development. I was head of Technical department and CEO. Also worked on programming from back end, front end, UI, game play and game physics etc. I maintained and improved production pipeline. I had opportunity to manage different size teams, largest one was 18 people. Apart from technical lead and programming roles I worked with clients helping them shape their vision in to game.
2010 - 2012
Pipeline Developer
PrimeTime
PrimeTime is 3D Feature film production studio and I had responsibility to develop tools for the artists also general pipeline and improve on production pipeline as well as maintaining render farm. I worked on programming plugins for 3D Studio Max, Maya, Nuke. Also I have worked with real flow simulating fluids for the movie. I used C#, Python, MaxScript, C++ in my day to day work.
2009 - 2010
System Engineer
Team Consulting
My responsibilities were maintaining Heterogeneous network consisting of 1000+ clients and additionally servers Windows/Linux for the purpose of support large goods retail chain. I worked also on planning and implementing new IT Systems for different companies based on analysis of requirements. I worked with: - Linux servers - Windows servers - Network antivirus solutions - Relational databases - Share point solutions - Card servers
Sprachen
Englisch
Fließend
Deutsch
Grundlagen
Croatian
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Bosnian
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Serbian
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