Benedikt Reschberger

Abschluss: Master of Sience, Ludwig-Maximilians-Universität München

München, Deutschland

Fähigkeiten und Kenntnisse

Python
Django
Vue.js
Git
JavaScript
Jest (Testing Framework)
C#.NET
Docker
Data Science
Full Stack Development
Machine Learning
Object Oriented Programming
PostgreSQL
Nginx
Full Stack
Java
C#
DevOps
CSS

Werdegang

Berufserfahrung von Benedikt Reschberger

  • Bis heute 5 Jahre und 6 Monate, seit Jan. 2019

    Lead Developer / CTO

    bao Solutions

    Full Stack Development for bao solutions GmbH Developing and building solutions aimed to improve sales and conversion rates by increasing overall quality of these conversations.

  • 5 Monate, Sep. 2018 - Jan. 2019

    Software Architect

    Innoactive GmbH

    Developing state-of-the-art virtual reality environments and applications, as well as web-based and networked virtual worlds. Connecting the world via virtual reality by providing the tools needed for new developers to tackle current challenges of modern virtual reality simulations and trainings.

  • 1 Jahr und 6 Monate, Feb. 2017 - Juli 2018

    Software Developer

    Innoactive GmbH

    Developing state-of-the-art virtual reality environments and applications, as well as web-based and networked virtual worlds. Connecting the world via virtual reality by providing the tools needed for new developers to tackle current challenges of modern virtual reality simulations and trainings.

  • 2 Jahre und 8 Monate, Juli 2014 - Feb. 2017

    IT Developer

    vykon GmbH & Co. KG

    Software Development, working with: Sharepoint, C#, .NET, JavaScript, CSS, HTML, AngularJS, jQuery, Bootstrap

  • 4 Monate, März 2011 - Juni 2011

    Eventmanagment, Sound Engineering

    Red Rock Productions

    Organizing concerts for companys like VW Group, Audi, Allianz

Ausbildung von Benedikt Reschberger

  • 2 Jahre und 1 Monat, Apr. 2016 - Apr. 2018

    Medieninformatik

    Ludwig-Maximilians-Universität München

    Visualisation, 3D, Computational Geometry, Virtual Reality, Game Development, Machine Learning, Data Science Master thesis: Improving collaboration in networked virtual environments by reducing the effects of network delays on physics simulations.

  • 4 Jahre und 1 Monat, Okt. 2011 - Okt. 2015

    media computer sience, media informatics

    Ludwig-Maximilians-University

    Human-Computer-Interaction

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

  • Türkisch

    Grundlagen

Interessen

writing / making music
3D Modelling (Blender)
Software Development

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